Solidworks Models, Keyshot Renders, Model Making
Surfacing A Wacky Racer
Part two of solidworks dealt with managing surfacing - not a simple task! I built this Indy/Formula inspired car entirely with surfaces (including the wheels) from a three plan view orthographic projection. Using the new rendering engine in Keyshot 6, realistic plastic textures were achieved using their unique texture mapping system.
Solid Bodies : No Brakes
In our Solidworks 101 modeling course, we constructed a 3d bicycle from solid bodies using extrusions, lofts, boundaries, and sweeps. Minor mechanical parts such as a fasteners were provided to us at no extra charge.
3D Printing and Finishing
The Race Car body was 3d printed in two parts, with four individual wheels.